![]() ![]() ![]() This is why the alpha success rate was so low, Viklund tells us, although this hasn't stopped it from being a popular experience. ![]() You're presented with a challenge and you have the tools to complete it, but as soon as you start playing absent-mindedly or sloppily in any way, the game punishes you severely and quickly." This game is still in active development and available to the public for purchase in its unfinished state, either in Early-Alpha or Beta (or any status in. "It's not a game that's supposed to be played alone," he added.ĭespite the challenge, Viklund emphasises that "it's a fair game. That said, you'll still very much need other players, as you'll "technically be able to start an expedition and go down on your own, but we haven't necessarily playtested the game to make sure that you can actually complete the expedition on your own." "It is a game where I think bragging rights is going to be a big thing, even though it's PvE, so yes we will try and find a way for users to be able to show off the fact that they're veterans," Viklund added when talking about rewards for players. View Entire Discussion (6 Comments) More posts from the Steam community. lol, already gave them to my friends, if you want to try it out though you could sign up for ambassador on their website. In the same interview he also breaks down the Rundown system for introducing new content into the game, which we've heard about not too long ago, providing new expeditions for players to enjoy during the Early Access period. The GTFO alpha gives you 3 steam gifts to send to others. I expect as we pick up stuff to upgrade our weapons, they will have larger ammo capacities, be more accurate, do more damage, etc. 2) This is an alpha, with limited weapons and no upgrade system. Of course there are super intense combat sequences as well, but it has a more slower pacing and then focuses more on deliberately moving to new rooms and zones and discussing it among the team." Resources will be scarce, weapons will feel inadequate vs enemies, enemies will feel overwhelming and op. "It's much more slow-paced and more focused on stealth and exploration. "It's like a Left 4 Dead type game, but way slower and more tactical and more difficult," he started off by saying. GTFO is hitting Early Access today, and while we've just shared gameplay from our recent time at a preview event, we also got the chance to talk with Simon Viklund, co-founder of 10 Chambers Collective, about the title and what it brings to the table. ![]()
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